![]() Hotline Miami’s pacing shifts back and forth as the gameplay sections make way for scrolling cut-scenes and interspersed dialog. The levels determine whether this is possible early on, and you’ll soon learn to play with a mix of trial and error and a little bit of intuition. On the Vita, you can drag and move the screen around to see what’s ahead, which can be useful, and you can also tap on enemies to target and lock onto them – this works in theory but the game rapidly becomes too fast for this to be too much of a bonus unless you’re opting for a sneaky, stealthy approach and want to take down each enemy individually. It’s also used to finish off any not-quite-dead bad guys, with some degree of unwavering mutilation, even in the chunky pixels. The left trigger throws your current weapon (or picks up a new one), Circle drops it gently and Cross is used to interact with various parts of each level, or any individuals dotted about that don’t instantly want to kill you. The left stick is used to move and the right stick aims the player, but you need to tap the right trigger to fire, swing or punch. It takes a little while to get used to the controls. It’s full of synths and chiptunes but feels current and modern, perfectly clicking together with everything that’s happening on screen. Specifically the soundtrack, which draws from a wide range of artists and recreates elements of what made Drive (the movie) such a hit. The visuals are one thing – and they’re certainly playing on that 1980’s theme with their blocky corners and limited animation – but it’s the audio that really makes the game. Hotline Miami is so fast and decisive it feels nothing but constantly fresh, and it’s relentlessly exciting to play as a result. You’ll die in Hotline Miami – a lot – but you’ll also feel great when you win.Īnd that’s victory punctuated with shotgun blasts, knife stabs, baseball bat swings and katana slices – you’ll burst open doors to surprise the enemy you’ll hide around corners and take out multiple foes with a single throw you’ll run for cover as dogs chase you down corridors. Death is frequent (and it’s normally one hit kills, on both sides), restarts are instant, checkpoints are numerous. The plot – delivered by an uneasy trio of badly disguised gun-for-hire answer phone messages kooky, between level interludes and a series of unnerving flashbacks (or are they forwards?) – is quick and accurate, but it’s the gameplay itself that whips around at a pace we’ve not seen in a video game for years. Whichever format you choose (note the game is Cross-buy and saves carry over between the two consoles) Hotline Miami is a top-down, pixelated old-school twin stick shooter set in the late 80’s with a vicious, hyper-violent angle that blends perfectly with the dusty, blurry snuff movie style filters and ridiculously pulpy, albeit text-based dialog. Two ports, same game, but whilst on the Vita it’s a smart, slick port that perfectly lends itself to mobile play on the PS3 it’s a bombastic, pulsing big-screen LSD trip. I wasn’t totally convinced until the game appeared yesterday – I’d not previously played the thing myself and only seen it in the form of passing glances, but – wow – it kicks like a mule. The framerate is locked, so you can expect a solid performance even under a big storm of voxels.Like your games with a bit of a bite? You’ll want to buy Hotline Miami when it lands on PlayStation 3 and PS Vita this week then. ![]() ![]() This was a very difficult decision to consider, but a very necessary decision to allow the team to focus on what was possible and to make the best game possible for both of these platforms. Picking a game that was created specifically for the PS4 and bringing it to PS Vita and PS3 is very difficult, and the hardest compromise to accept during development, especially in regard to performance and graphics, is that these platforms don’t have the capability and power of a PS4.ĭuly, the biggest technical difference is that the PS Vita and PS3 games run at 30 instead of 60 FPS like the PS4 game does. The development team at Climax has done everything possible to make the PS Vita and PS3 versions of the game the very best they can be for each device and I think you’ll be very impressed with what they have managed to achieve. That’s right Resofans, from 17th December you will be able to save the last humans anywhere, anytime. One year later, RESOGUN is still as mesmerising as it ever has been on the PS4, and I’m pleased to announce today that RESOGUN is coming to PS Vita and PS3. Epic explosions voxels crumbling in raging torrents impossible manoeuvres to dodge dozens of enemies.
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